![]() You can also see the unmodified base Player attributes on this screen. From a Player’s bio, you can navigate to the Attribute Details tab to see the exact changes that will be applied in-game. Q: How do I know if my chemistry was affected by a style?Ī: Changes in individual Player chemistry can be viewed in the Attributes section of a Player’s bio when they’re in a squad. ![]() In order to do that, is requested high chemistry. ![]() The goal of any player should be to fill all available arrows. For the Chemistry Styles that affect two attributes, the maximum boost to each is three green arrows. For the Chemistry Styles that affect three attributes, the maximum boost to each is two green arrows. A single green arrow gives a small boost to the associated attribute, two green arrows give a medium boost and three give the maximum boost possible. It means that all his six attributes may be improved in the same way by one arrow. When a player is released in a card his chemistry style is basic (BAS), the starter style. Not necessarily mean that the attribute in question is going to be increased by the same number of points as the number of chevrons filled in green.Ī: There are 24 Chemistry Styles and they all have a maximum of six arrows that can be allocated to different attributes. The maximum number of chevrons that can be filled is 6. The more green arrows per stat, the bigger will be the boost. The more arrows per stat, the bigger will be the available boost. A green arrow indicates that the stat will be boosted. A white arrow indicates a possible boost that isn’t being received, which will mean that player doesn’t currently have high enough Chemistry to get the maximum benefit. The second one are small arrows showing which stats will be affected by the chemistry and the maximum available stat boost. The first one is the name of the style that is active in that player. Chemistry style cards can also be applied to In Form items, including Icons, and to players on loan.Ī: There are two things that we can find on a player’s item about the chemistry styles. However, goalkeepers chemistry styles are exclusive to goalkeepers and outfield player chemistry styles cannot be applied to a goalkeeper. An outfield player chemistry style can be applied to any outfield player. When someone trade a player item, the buyer will keep the style that it is active.Ī: There are 24 chemistry styles: 19 for outfield players and 5 for goalkeepers. As it happens with positioning items, its effect is permanent until a new chemistry style is applied to the player. However, they can be applied to each player as many times the gamer wants but only one per player at a time. Q: How many times can I apply a Chemistry Style?Ī: Each one of these items can only be used once. Chemistry boosts will increase the value of specific in-game stats – thus increasing the player’s ability to perform. They redistribute the stats that will receive chemistry boosts. These items do not change the chemistry numbers. Since FUT 14, players receive boosts for a chosen number of stats dependent on the Chemistry Style selected. In FUT 13 and earlier editions, players received boosts for every stat. As any other consumable, they can be purchased on the market, or obtained from a pack. It depends on who is choosing.Ī: Chemistry Styles are consumable items. To choose a chemistry style according to the players’ attributes is something very personal. In these cases, it makes all the sense to apply a style to improve his pace instead of his shooting and physical that already are incredibly good. He is a great striker but there are many people that don’t like to play with him because his pace is poor. When a player plays in a position and in a formation in which the importance of the various attributes is not so uneven, it may be better to try to balance the player. It is natural that players try to improve his attacking attributes. In a general way, players tend to follow the second option because most of the times the higher attributes are also the most important ones according to the player’s position.įor example: Messi has a low defending stat because he doesn’t need it to play well in his position. ![]() One of the most common questions has to do with the approach that should be done: it is better to boost the lower stats in order to get a more balanced player or it is better to boost the higher stats to make the player even better than their opponents? The answer is not easy. So, it is impossible to apply a chemistry style without knowing the players’ attributes and work rates.
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